by ryan9483
Hi! My family recently started playing this (already about to start Chapter 3). I managed to play a successful chapter one session and when I brought my family in to play, although they were quick to understand the mechanics, they found in later room tiles and sessions that their mice were easily captured due to suffering too many wounds and letting the hourglass reach the "The End" marker. I figured I'd implement a rule not exactly in the book to help them. Only on their turn, as one of their free available actions, they can spend two wedges of cheese to remove one wound from their card, three wedges to remove a poison wound, and all six to revive any captured mouse. I just thought I'd ask if there was a simpler or more efficient way to help them with healing that isn't considered "game-breaking"? Thanks!↧