by ShotgunGames
Blind Monk Mouse.4 Health.
0 Attack. 4 Defense. 3 Lore. 1 Movement.
Classification: Healer & Warrior.
Unique Ability 1: When establishing the initiative track, may jump his initiative card to the top of the track order.
Unique Ability 2: Can not perform offensive Attacks, Search, or have any additional equipment. When Monk rolls for his defense, Melee symbols will deal twice the damage back to any adjacent attacker.
Starting Equipment: "Hook Chain" (+3 Range).
Requirements: Blink Monk Mouse only.
Card Text:
Hook Chain deals no damage.
If Hook Chain has 1 successful ranged attack, pull the minion to his space or adjacent to him.
Ability Card:
"Meditate" Cost: 1 Cheese
Text: Heal 1 wound (but only on himself).